Author’s bio: Drew Reid works for SodaPDF and is a business tech junkie. Drew has written for a number of publications on the topic of consolidating daily office functions through the use of technology and software.
Paper waste is a chronic problem, one that is closely related to a poor use of technology, especially in an office setting.
The thought of losing your saved data can be depressing especially for those people. Technology has made it possible to recover lost files using a number of data recovery tools. Perhaps one of the best recovery software in the industry is EaseUS Data Recovery Software.
There is an increasing need for cutting videos in the present times. Many video sharing websites have burgeoned on the web. This has made sharing videos all the more convenient. The number of video cutting software applications has also grown proportionately. Though there are many applications that cut videos, not all of them work with equal efficiency. Here are five of the most productive video cutters that are currently available in the market.
The gaming world in general has come a long way. The days when you could call a friend and ask them to come over so that you two could enjoy some game action are long gone. Today, technology has made the process much easier. You only need to call them and ask them to meet you online for some game time. Game developers have also done their best to create games which are capable of supporting these kinds of interactions hence making life much easier for players.
Move over Flappy Bird, there’s a new queen of the app store who’s skyrocketing her way to the top, thanks to social media attention and outlandish feedback. Talking Angela has become one of the most talked-about apps in the online market, having made its way up to the No. 3 spot on the overall charts.
According to a recent survey research that was conducted by NPD, a gaming research group, it revealed that mobile and tablet games are on the rise. The research showed that mobile and tablet owners are currently spending 53% of their time gaming on these devices as compared to 2011. The age group that is most affected is between 12 years to 17 years.